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Dawn Of China: Rise Of Qin Download For Pc [full Version]





















































About This Game 3rd century BCE. The Warring States period continues in China. After the Zhou empire entered a state of decline, many small states had defected from it. Their number was gradually reduced - many realms were absorbed by their lucky neighbours, and now the Celestial Empire is divided between seven hegemons. This is the era of endless struggle and strife, but at the same time, many aspects of life are developing vigorously: military technology, trade, crafts, philosophy... The Chinese civilization begins to expand carefully, discovering a huge world around itself.Who can unite the Chinese lands with the firm hand? Will it be a Chinese leader, or will some external force interfere in consolidation of the territory?In this historical grand strategy, you can choose any of playable ancient countries of East Asia and lead it to the total hegemony. Your goal is to conquer fertile plains, boundless steppes, impassable mountains and create an empire that the world hasn’t ever seen!Features:More than 30 playable countries - from the Chinese kingdoms and ending with not so well known ancient tribes from Manchuria, Tibet and the Philippines;Detailed map with nearly 150 provinces;Different types of troops from various civilizations represented in the game;Historical background with a large number of diverse religions and cultures. 1075eedd30 Title: Dawn of China: Rise of QinGenre: Indie, StrategyDeveloper:GameChainPublisher:GameChainRelease Date: 28 Sep, 2018 Dawn Of China: Rise Of Qin Download For Pc [full Version] dawn of china rise of qin. dawn of china rise of qin This game has a ton of potential (mainly because I love the setting). That being said the AI currently just sits and waits for me to go kill them. I think this game would be better as a turn-based game rather than a real time game. Much easier to manage the game that way and could possibly get some active AI. Also, I beat the game in roughly 90 minutes, which is stupid fast for an empire management game. Here is a list of what I suggest should be in the game:1. AI that will play the game.2. A diplomacy system. (not asking for a ton, maybe just be able to say at war or not at war)3. Turn-based rather than real time. (That's a tall order at this point, but with how the game plays it would be better)4. A trade system for the trade goods.5. Player starts with an income. (you seriously start with no income or army and wait like 5 months to start moving)Please at least consider these suggestions, I think it would make the game stupid fun.. After spending one hour in figuring out this game, I manage to figure out the core mechanic. Basically this game is a very easy version of any strategy game similar to paradox game with very simple mechanic.Once having first unit, you are able to snowball hard. However, I love fluidcity of the game. All the game needs is improved ai, more advanced game mechanics and better game engine optimization. CUrrent game version allow you to basically conquer all of china with just 6 death stack of cheap division and qin cant even stop you.Anyway look forward to future updates.. This still needs a lot of polish. Much of the English is very poor.But there's a deal breaker in here for me, maybe not for everyone, but definitely for me.The thing about grand strategy games is that there's a lot of waiting. This game forces a pause if you task-switch out of the game, meaning it's forcing you to stare at the screen and wait while nothing happens for 5-10 minutes.I play a lot of grand strategies and this is just not acceptable for me, sorry.. I am recommending this game because I want it's sum rating to reflect postively. I would say that you should not buy it now! I understand that developers sometimes want or need to release games early but this company has an unfortunate tendency to release them in fledgling states that really can't be excused. It has only been recently released so I don't know if they will eventually update it enough to become a game... But! I hope they do! The idea seems great! Good music, interesting time with information about it included, the map isn't amazing but it is nice to look at. Yes it seems derivitive of a Paradox GS title but is that a bad thing? it is a good mechanic and I have always found it astounding that so few games take place in China, especially strategy games! I think a strategy game centered on China with mechanics and gameplay that accurate creates the complex and enthralling ancient and imperal Chinese systems and gives one freedom to play in it would be amazning!. I think this is a great idea and I am sure the developers have the abaility to make the game they want.But... It is a gamble to buy something not yet there. I will say the price is reasonable and there are no bugs (then again there is probably so little code bugs couldn't hide) so if you believe in the team and have the patience to wait then get this game while the price is low! My hope is that soon the team will update the game with new features both borrowed from genre defining games and made up just for this and Dawn of China will be loved all over Steam. Only time will tell.I wish the developers the best of luck and urge them to stick with it!. This still needs a lot of polish. Much of the English is very poor.But there's a deal breaker in here for me, maybe not for everyone, but definitely for me.The thing about grand strategy games is that there's a lot of waiting. This game forces a pause if you task-switch out of the game, meaning it's forcing you to stare at the screen and wait while nothing happens for 5-10 minutes.I play a lot of grand strategies and this is just not acceptable for me, sorry.. This game has a ton of potential (mainly because I love the setting). That being said the AI currently just sits and waits for me to go kill them. I think this game would be better as a turn-based game rather than a real time game. Much easier to manage the game that way and could possibly get some active AI. Also, I beat the game in roughly 90 minutes, which is stupid fast for an empire management game. Here is a list of what I suggest should be in the game:1. AI that will play the game.2. A diplomacy system. (not asking for a ton, maybe just be able to say at war or not at war)3. Turn-based rather than real time. (That's a tall order at this point, but with how the game plays it would be better)4. A trade system for the trade goods.5. Player starts with an income. (you seriously start with no income or army and wait like 5 months to start moving)Please at least consider these suggestions, I think it would make the game stupid fun.. After spending one hour in figuring out this game, I manage to figure out the core mechanic. Basically this game is a very easy version of any strategy game similar to paradox game with very simple mechanic.Once having first unit, you are able to snowball hard. However, I love fluidcity of the game. All the game needs is improved ai, more advanced game mechanics and better game engine optimization. CUrrent game version allow you to basically conquer all of china with just 6 death stack of cheap division and qin cant even stop you.Anyway look forward to future updates. Dawn of China - Rise of Qin - Out Soon!: Visit the ancient China of the Warring States period in this global strategy game. Choose any of the Chinese states or their neighbors and unite the Celestial Empire! Please subscribe and add Dawn of China - Rise of Qin to your wishlist!. Patch 1.0.1: - Fixed an issue where some users couldn't choose Chinese; - Fixed localizations in different languages;- Fixed issues with some achievements;- Fixed an issue where it was impossible to get from Taiwan to Luzon. Now you can easily retrace the migration route of ancient Austronesians!- Fixed an issue with duplicate resource types in some provinces;- AI optimization: now opponents build and recruit troops more efficiently.. Patch 1.0.2: - A tutorial added;- Historical events added;- Historical facts added when the game is loading;- The localization was improved (including more precise historical names of some provinces);- The interface was improved.Please stay with us: we're preparing many more improvements and features!. Celebrate The National Day of the People's Republic of China with this game!: In this historical grand strategy, you can choose any of playable ancient countries of East Asia and lead it to the total hegemony. Your goal is to conquer fertile plains, boundless steppes, impassable mountains and create an empire that the world hasn’t ever seen!If you'll find any bugs, please let us now, so we can do our best to fix them as soon as possible. And, of course, don't forget to write a review!We hope that you'll enjoy the game!. Patch 1.0.3: Hello! Here's a new patch that brings more changes to the game:• Improved mechanics of the army movements;• Improved attack formula;• Optimized combat mechanics;• Now you can hire troops and send your army off without constructing buildings first;• Fixed a bug with incorrect display of unit characteristics while hiring it;• Fixed a bug with the display of troops in the garrison;• Fixed an exploit where you could double-click to transfer to the army those troops that aren't located in the same province;• Fixed bug when the game gets stuck paused;• Fixed problems with changing screen resolution;• Added automatic troops grouping;• Added the fog of war (by default it's disabled: you can enable it in the game settings);• Optimized loading of the game world.Now we're also working on this:• Final tests for the implementation of Save functionality;• Developing and testing of a full-fledged AI (will be added in one of the future updates).Stay tuned and share your thoughts in the comments!. Patch 1.0.1: - Fixed an issue where some users couldn't choose Chinese; - Fixed localizations in different languages;- Fixed issues with some achievements;- Fixed an issue where it was impossible to get from Taiwan to Luzon. Now you can easily retrace the migration route of ancient Austronesians!- Fixed an issue with duplicate resource types in some provinces;- AI optimization: now opponents build and recruit troops more efficiently.

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